Game Updates
Patch notes and version history for Devil Hunter.
Update 1 Phase 1high impactJan 19, 2026
Update 1 (Phase 1)
Introduced Ranked modes, two new Fiends, new abilities, new contracts, and multiple UI improvements.
- Ranked mode added (competitive rewards such as loot boxes, yen, and titles).
- Ranked leaderboard rewards: top 10 players at month-end receive a special title and bonuses.
- Playable Ranked modes: 1v1, 2v2, 3v3.
- New Fiend: Violence Fiend (Rare) — melee fiend with fist-based blunt damage; enhanced while Gang Violence is active.
- Violence Fiend kit: M1 combo, Critical (Uppercut), Rampage, Pummel, Brutalize, Gang Violence, Beatdown, Seismic Toss.
- New Fiend: Gun Fiend (Epic) — ranged fiend with ricochet projectiles; skills have Overcharged variants.
- Gun Fiend kit: M1 (ricochet / burst), Death Mark, Critical (homing burst / beam), Assault Rifle, Aerial Assault, Bullet Hell, Bullet Rain, Hardscope.
- New Greatsword abilities: Skycrusher, Bisection, Perfect Kill, Beheader.
- New Fiend abilities: Running Downslam, Lotus, Piledriver, Crusher, Double Punch.
- Contract Skill UI now dynamically updates variant names when triggered (block/uppercut/knocked/M2 variants).
- New contract: Octopus Contract (dynamic questline; base / block variant / evolved variant).
- New contract: Shark Contract (dynamic questline; base skill; M2 variant with two skills).
- More Action Panel options added (Emotes, Settings, etc.).
Latest Updatehigh impactJan 7, 2026
Bug Fixes & Gameplay Improvements
Fixed Ghost Devil drop rates, prevented hybrid fiend rerolls, and shipped many fixes and QoL improvements.
- New codes: 50KLIKES, 75KLIKES, ILOVEROBLOX
- Ghost Devil drop rates fixed
- Hybrids can no longer use fiend rerolls
- Whip moved to level 40 reward instead of contract
- Hybrids can now obtain fiend abilities from rerolls
- Various dialogue interaction bugs fixed for mobile players
- Chat bubbles now display properly
- Visual bugs fixed and reduced lag
- Characters no longer disappear in missions
- Teleportation and spawning issues resolved
- Players no longer fall through map
Playtest Releasehigh impactJan 2, 2026
Public Playtest Launch
The public playtest went live and the update cadence moved to bi-weekly patches.
- The public playtest is now live
- Expect bi-weekly updates (every two weeks)
- Mobile support coming in Update 0.5
- Code redemption system available through phone app (N key)
- More content and balance changes planned
These notes are based on publicly available update posts. Verify in-game if something looks out of date.