Shark Fiend
Shark Fiend
An ambush/grappler fiend that dives underground to engage safely, then chains into bite and maul finishers.
fiend, playable, ambush, pvp
Quick facts
| Type | Playable fiend |
|---|---|
| Acquisition | Character creation roll / Fiend Roll |
| Role | Subterranean · Ambush · Grappler (reported) |
| Visual | Shark head mutation; dorsal-fin-like hair (reported) |
| Fear unlocks | Dive (Fear 8), Jaws (Fear 25), Maul (Fear 30) |
| Notes | Unlock levels and effects may change; verify in-game if values differ. |
Overview
The Shark Fiend is commonly described as an anti-zoner archetype thanks to its underground engage tool.
Skill unlocks (Fear)
- Dive — Fear 8 (go underground, then uppercut/knock-up engage)
- Jaws — Fear 25 (multi-hit bite combo)
- Maul — Fear 30 (long grab/throw sequence)
Playstyle notes
- Dive is often used to bypass chip damage and force close-range fights.
- Maul is commonly described as a strong CC tool that removes an enemy from the fight for a few seconds.