Normal Fiend

Normal Fiend

The baseline playable fiend with strong utility and displacement. A common first fiend for many players.

fiend, playable, utility

Quick facts

TypePlayable fiend
AcquisitionCharacter creation roll / Fiend Roll
RoleStandard · Utility · Brawler (reported)
Fear unlocksSmell (Fear 1), Bite (Fear 4), Devil's Knuckle (Fear 15), Dropkick (Fear 20)
SignatureScouting + displacement kit (reported)
NotesUnlock levels and effects may change; verify in-game if values differ.

Overview

The Normal Fiend is the baseline playable fiend archetype. Its kit is commonly described as utility-first, focusing on scouting and forcing space through displacement.

Skill unlocks (Fear)

  • Smell — Fear 1 (ESP / tracking)
  • Bite — Fear 4 (dash grapple + toss)
  • Devil's Knuckle — Fear 15 (two-stage AoE slam)
  • Dropkick — Fear 20 (high knockback)

How to progress

  • Fiend skills are gated by Fear.
  • If you’re missing a skill, raise Fear and re-check your unlocks in-game.