Normal Fiend
Normal Fiend
The baseline playable fiend with strong utility and displacement. A common first fiend for many players.
fiend, playable, utility
Quick facts
| Type | Playable fiend |
|---|---|
| Acquisition | Character creation roll / Fiend Roll |
| Role | Standard · Utility · Brawler (reported) |
| Fear unlocks | Smell (Fear 1), Bite (Fear 4), Devil's Knuckle (Fear 15), Dropkick (Fear 20) |
| Signature | Scouting + displacement kit (reported) |
| Notes | Unlock levels and effects may change; verify in-game if values differ. |
Overview
The Normal Fiend is the baseline playable fiend archetype. Its kit is commonly described as utility-first, focusing on scouting and forcing space through displacement.
Skill unlocks (Fear)
- Smell — Fear 1 (ESP / tracking)
- Bite — Fear 4 (dash grapple + toss)
- Devil's Knuckle — Fear 15 (two-stage AoE slam)
- Dropkick — Fear 20 (high knockback)
How to progress
- Fiend skills are gated by Fear.
- If you’re missing a skill, raise Fear and re-check your unlocks in-game.